A 3D party board game made to look like it came out of a Nintendo 64. Up to ten players race around a floating city, roll dice, buy keys, sabotage each other, and fight it out in a minigame after every round. Everyone you play as is a real member of the Next Realm creative collective.
The brief
Next Realm is a collective of designers, artists and builders who call themselves operators. The goal was a game where all ten operators could play together on one screen, in the spirit of the classic party games we grew up with: luck from the dice, skill from the minigames, and plenty of chances to ruin your friends' lead.
Most party games cap out at four players. MISFIT PARTY supports ten, in any mix of people and computer players. Every player, human or CPU, runs through the same controller code, so empty seats are filled by CPU rivals who play by exactly the same rules.
Game loop

Each player jumps into a 1–10 dice block, then walks that many spaces. At forks you choose your path.

Pass the Key Vault with 20 coins to buy a Realm Key. Then the vault jumps somewhere new.

Spaces pay you, rob you, start events, or summon THE GLITCH, a boss that crashes the party.

After everyone moves, all players drop into a minigame. Coins pay out 10, 6, 4 and 2 by finishing place.
The last three turns double every blue and red space, and last place gets a 10-coin boost so nobody is out of it. At the end, three bonus keys go to the best minigame player, the richest player, and whoever hit the most event spaces. Most keys wins; coins break ties.
Playable characters
Ten real members of Next Realm, each turned into a low-poly character with their own look: Bully's bull head, DivinWine's flaming cyan hair, General Dank's glowing red eye. These portraits are rendered live by the game at startup.
General DankFounder & CEO
BullyHead of NR Interactive
DivinWineDirector of the Network
Rob LegvcyMMLFX Founder
GodlyReemPrime Operator
SixthPariahPrime Operator · Illustration
224DesignzPrime Operator · Design
AlexMMLFX Partner Op
CassandraAdmin Operator
RudeLeafInitiateFree-for-all, all ten at once

Coins rain from the sky. Grab as many as you can, and watch the shadows: glitch bombs stun you and cost 2 coins.
MOVE · JUMP
The platform shrinks. Shove the others off the edge; the last operators standing win.
MOVE · SHOVE
Laser beams sweep the floor. Jump them or get logged out. They speed up, and a second beam joins halfway through.
MOVE · JUMP
Six seconds of button mashing fuel your rocket. Then everyone launches and the highest flight wins.
MASH A
Wait for the signal, then hit the button first. Press early and you foul. It doubles as the 1-on-1 duel game.
REACTArt direction
Process
Concept & creative direction · Bully
The idea, the Next Realm cast, the party-game format, the 10-player requirement and the N64 visual target. Bully reviewed each build and steered the look and feel.
Programming & procedural art · AI-assisted
Written with Claude Code, an AI coding agent, working from Bully's brief: the board, the characters, the minigames, the shaders and the synthesized audio, all in C# for Unity 6.
Playtesting · automated
An automated test plays a complete ten-CPU party from title screen to final results and takes screenshots at every key moment. Those screenshots are how the bugs below were caught.
Caught in the screenshots, then fixed

Roadmap
Right now it's couch multiplayer plus CPUs. Next is letting operators join from their own homes.
New maps built around Next Realm locations, each with its own gimmick and boss.
Team games (2v2, 1v3), rhythm and racing games, and a final boss battle.