BULLY PRODUCTIONS · IN DEVELOPMENT · GAMECUBE-ERA SHOOTER · 1-4 PLAYERS + BOTS

PLASTICFRONT

Green versus tan. The toy-soldier war, fought across a backyard, a kitchen counter and a kid's bedroom at army-man scale. Play it in first person or over the shoulder, swap any time, against up to fifteen bots, with up to four players on one screen.

The trailer: real matches recorded by the game itself, with its own synthesized gunfire and music.

Three maps, everything twenty times bigger

First-person view across a giant lawn with a kiddie pool and the garden hose
BACKYARD BLITZThe sandbox fort against the flower-pot fort, with the hose, the kiddie pool and a sniper's garden bench in between.
A tiled kitchen counter with cereal boxes, a sink and a toaster
KITCHEN COUNTERCereal-box canyons, the sink pit under the faucet, the toaster fort. Don't step off the edge.
A bedroom at night with letter-block forts and a toy train
BEDROOM FORTLetter-block forts, a toy train loop, book ramps, and the bed as the high ground.

First person or third person

One button swaps the camera: down the sights with your plastic hand on the gun, or over the shoulder to watch your army man run, aim and reload. When you go down, you keel over stiff as a board. A bazooka sends you cartwheeling.

First-person view down the rifle
FIRST PERSONSway, recoil, and a real scope on the sniper rifle.
Over-the-shoulder view of a green army man
THIRD PERSONOver the shoulder; shots go where the crosshair points.
Four-player split screen
4-PLAYER SPLITKeyboard and mouse plus up to four gamepads.

The armory

M1 PLASTICFull-auto rifle. Everybody starts with one.
SCATTERGUNNine pellets. Up close, it's over.
LONG TOMScoped sniper rifle. Headshots hurt.
BUZZSAWMinigun. Spin it up, slow down, hose them.
BOOM TUBEBazooka. Splash damage, flying army men.
PINEAPPLESBouncing grenades on a fuse.

Modes

How to play

How it's made

Concept and direction by Bully. Programming, procedural art and automated playtesting with AI-assisted development (Claude Code).