A third-person soulslike set in a Japanese valley at golden hour. You play Arata, a masterless ronin in a straw kasa, hunting the 25 champions who each hold a fragment of the Red Shard. Combat drops to black and white with only the blood left red. Everything below is captured from the current in-engine build (Unity 6, URP). Snapshot 1 was a single canyon and two enemy types; this is where it stands two days later.
One continuous 2 km world built from scanned rock, real pines, bamboo and sakura, with water, mist and roads between regions.
A pull-up parchment map with fog of war and fast travel, plus a minimap and compass while you play.
Merchants, loot, upgrades at shrines, and the 26-lantern Seal that gates the final boss.
Villagers, merchants and quest givers, and enemy camps spread across the regions.
Blade or fists. Deflect and break posture with the sword, or sheathe it for counters, grapples and environmental kills. Executions finish the job.
Rigged and animated in-game.