BULLY PRODUCTIONS · IN DEVELOPMENT · GAMECUBE STYLE

SOAKED

Coco the capybara just wanted a hot spring. Instead his backpack wakes up: H.O.S.E., a deadpan talking water pack, and Isla Chillo is covered in purple goop. Spray the town clean, hover up the lighthouse, and find the secret course where the pack switches itself off.

Full playthrough: the plaza, the lighthouse secret and the Sludge Daddy fight. Real gameplay with the game's own music and sound.

Meet H.O.S.E.

The Hydro-Overdrive Spray Engine talks in blue balloons from the little screen on Coco's back. Coco is unimpressed.

COCOIsla Chillo. No emails. No alarms. Just me... and a hot spring.
H.O.S.E.I am H.O.S.E. You may call me H.O.S.E.
COCOThat's the same thing, bro.

Spray, hover, climb

Hold R to spray: the stream aims itself at goop and blobs. In the air, hold R and the jets hold you up. Wade into the fountain or the sea to refill. Clean all six puddles and a Sun Shard appears on top of the fountain.

The plaza covered in purple goop with googly-eyed blobs
Goop in the plaza
Coco spraying water at a goop puddle
H.O.S.E. at work
H.O.S.E., a white backpack with a screen face, talking
The pack wakes up
A Sun Shard rising out of the fountain
A Sun Shard appears
The town square with the fountain and bunting
Puerto Chillo's square

Isla Chillo

A port town in the Delfino tradition: pastel townhouses with shutters, flower boxes, balconies and barrel-tile roofs, a stone fountain under strings of bunting, a balustraded waterfront, and a sea that glints in the sun.

The town seen from the beach by the pier, palm trees in front
Arriving from the pier
A green townhouse with shutters, flower boxes, an arched door and planters
Every house is detailed
Turquoise sea with sun glints toward the horizon
The sea, glinting
A line of spinning gold coins over a wooden pier
Real 3D coins
The striped lighthouse on a rocky point by the beach
The lighthouse point
The lighthouse at sunset with Coco on the gallery
Sunset

The islanders

Walk up to anyone and press B to talk. They watch you as you pass, nod while they talk, and have something new to say as the story moves on.

Coco talking to Capitan Pico by the pier
Capitan Pico, at the pier
Coco talking to Abuelo in the plaza
Abuelo, in the plaza
H.O.S.E. talking from Coco's back
H.O.S.E., unfortunately
Abuelo, an old tortoise in a straw hat with spectacles and a caneABUELOTHE TORTOISE - PLAZA REGULAR

"Back in my day, backpacks kept quiet."

Capitan Pico, a pelican in a sailor cap and striped scarfCAPITAN PICOTHE PELICAN - FISHERMAN

"Thirty years at sea and I've never seen the water this purple."

Boss: Sludge Daddy

Something big crawled up on the east beach. He spits goop puddles and stomps after you. When he opens wide, hose his mouth until he bloats and topples over, then belly-flop his belly. Three times.

Coco spraying water into the giant purple goop boss's open mouth
Fill him up
The boss on his back with Coco on his belly
Then flatten him
The boss among goop puddles he spat across the beach
Mind the puddles

The secret course

At the top of the lighthouse is a portal. Inside, H.O.S.E. switches itself off "out of tradition" and it's pure platforming: rising blocks, a spinning sweeper bar, sliding platforms, a checkpoint, blocks that drop away, then the shard.

Checker blocks floating in a pink dusk sky with the SECRET title
The Lighthouse Secret
Coco on a green disc with a red bar spinning around a pillar
Hop the sweeper
Rounded checker blocks floating in a pink dusk sky
Blocks in the void

Coco, animated with attitude

Coco is a single Blender-built model of about 27,000 triangles on an 18-bone skeleton, with a painted texture (fur grain, a hibiscus-print shirt), real fingers and toes, and the pack modelled on. His animation is driven live from the controls and none of it is stock: he waddles, his head stays level when he runs, he plants a paw on his hip to spray, and if you leave him alone he leans back with his hands behind his head and eventually sits down.

Coco turnaround: front, three-quarter, side and backCOCOTHE CAPYBARA · ON VACATION

Sunglasses on his head, flip-flops, zero urgency.

A sheet of Coco's poses: idle, walk, run, jump, spray, hover, talk, wave, lean back and sitTHE POSESPROCEDURAL · DRIVEN BY THE CONTROLS

Idle, walk, run, jump, fall, spray, hover, talk, wave, the lean-back and the sit.

How it's made

Concept and direction by Bully. Programming, procedural art and automated playtesting with AI-assisted development (Claude Code). One bleep.