Bully Productions · Game portfolio
Seven games.
One studio.
Original games designed and directed by Bully, each built in Unity 6 for Windows and each chasing a different era of games: GameCube 3D, N64 3D, Game Boy Advance pixels, papercraft RPG, a Conker-style adventure, and a modern third-person action game. Pick one to see it in action.

Soaked
Coco the capybara, a deadpan talking water pack and an island buried in goop. Spray it clean, hover up the lighthouse and beat the secret course with the pack switched off.
WATCH THE GAMEPLAY →
Bully: Bad Block
Bully and a pigeon with no filter take their neighborhood back from Luxe Condos. Movie-style cutscenes, comic speech balloons, bleeped cursing, B-pads and a rhino foreman boss.
WATCH CHAPTER 1 →
Misfit Party
Ten real members of the Next Realm collective race around a floating city: dice, keys, sabotage, duels and five minigames, all at once on one screen.
VIEW SNAPSHOT →
Star Crate
Rocco the raccoon wins back three stars from a pirate crow on Tumble Isle. Built to look exactly like a 1997 cartridge.
VIEW SNAPSHOT →
Covenant
Five Bible stories played like a classic handheld RPG: Noah, Moses, David, Jonah and Daniel, with real scripture to collect.
VIEW SNAPSHOT →
Slaptag
A stop-sign sticker takes his block back from Mr. Beige. A Paper Mario-style RPG where every hit and every guard is timed.
VIEW SNAPSHOT →
Red Shard
A masterless ronin hunts 25 champions across a 2 km Japanese valley. Combat drains to black and white with only the blood left red.
VIEW SNAPSHOT →How these were made. Bully came up with each game's concept, characters and visual direction and reviewed every build. Programming, procedural art and automated playtesting were done with AI-assisted development (Claude Code). The screenshots on these pages are captured from the games' own builds.