Bully Productions · Game portfolio

Eleven games.
One studio.

Original games designed and directed by Bully, each built in Unity 6 for Windows and each chasing a different era of games: GameCube 3D, N64 3D, Game Boy Advance pixels, papercraft RPG, a Conker-style adventure, and a modern third-person action game. Pick one to see it in action.

BUDOKAI TENKAICHILL: Abuelo's Tortuga-Ha Max ultimate name card over the island arena
NEWEST · WATCH THE TRAILER 3D arena fighter · Budokai Tenkaichi style · 1–2 players

Budokai Tenkaichill

Fly anywhere, dash in, combo, and smash your rival through rock pillars. Eight Bully Productions fighters with supers, ultimates and beam struggles, three destructible arenas, and side-by-side split screen.

WATCH THE TRAILER →
PLASTIC FRONT: green army men in a firefight on a giant kitchen counter, first-person view down a rifle
Arena shooter · GameCube era · first or third person · 1–4 players + bots

Plastic Front

Green vs tan army men fight across a backyard, a kitchen counter and a kid's bedroom at toy scale. Six guns, three modes, up to fifteen bots and four-player split screen.

WATCH THE TRAILER →
BLOCK BRAWL: a KO freeze on the fishing dock, the camera zoomed in on the hit with speed lines and the damage HUD
NEW · WATCH THE TRAILER Platform fighter · Smash Bros style · 1–4 players

Block Brawl

The whole Bully Productions cast in one fight: Bully, Coco & H.O.S.E., Pidge, Pops, Abuelo, Capitan Pico and Sludge Daddy. Percent damage, smash attacks, KO blasts, three stages and CPUs that fight back.

WATCH THE TRAILER →
DOUBLE TROUBLE: karts racing on a pastel road floating above pink clouds
NEWEST · WATCH THE TRAILER Kart racer · GameCube / Double Dash style · 1–4 players

Double Trouble

Two racers per kart: one drives, one throws the goop. Eight characters from the studio's games, three big tracks, a full garage and four-player split screen.

WATCH THE TRAILER →
SOAKED: a sunny plaza covered in purple goop with googly-eyed blobs around a fountain
3D platformer · GameCube / Mario Sunshine style

Soaked

Coco the capybara, a deadpan talking water pack and an island buried in goop. Spray it clean, hover up the lighthouse and beat the secret course with the pack switched off.

WATCH THE GAMEPLAY →
BAD BLOCK: Bully talking to Pidge the pigeon in a night alley, with a speech balloon
3D adventure · Conker's Bad Fur Day style

Bully: Bad Block

Bully and a pigeon with no filter take their neighborhood back from Luxe Condos. Movie-style cutscenes, comic speech balloons, bleeped cursing, B-pads and a rhino foreman boss.

WATCH CHAPTER 1 →
MISFIT PARTY title screen: the ten operators lined up on a board
Party board game · Mario Party 6 style · 2–10 players

Misfit Party

Ten real members of the Next Realm collective party across four realms that change between day and night. Everyone suits up for each board, and 20 minigames decide the coins. Includes a story intro and a podium finale.

WATCH THE TRAILER →
STAR CRATE title screen over Tumble Isle
3D platformer · N64 style

Star Crate

Rocco the raccoon wins back three stars from a pirate crow on Tumble Isle. Built to look exactly like a 1997 cartridge.

VIEW SNAPSHOT →
COVENANT pixel-art title screen
Story RPG · Game Boy Advance style

Covenant

Five Bible stories played like a classic handheld RPG: Noah, Moses, David, Jonah and Daniel, with real scripture to collect.

VIEW SNAPSHOT →
SLAPTAG battle against the Shredder boss
Paper RPG · timed-hit battles

Slaptag

A stop-sign sticker takes his block back from Mr. Beige. A Paper Mario-style RPG where every hit and every guard is timed.

VIEW SNAPSHOT →
RED SHARD title screen with a Japanese valley at dusk
Third-person soulslike · in development

Red Shard

A masterless ronin hunts 25 champions across a 2 km Japanese valley. Combat drains to black and white with only the blood left red.

VIEW SNAPSHOT →

How these were made. Bully came up with each game's concept, characters and visual direction and reviewed every build. Programming, procedural art and automated playtesting were done with AI-assisted development (Claude Code). The screenshots on these pages are captured from the games' own builds.