Bully Productions · Game portfolio
Nine games.
One studio.
Original games designed and directed by Bully, each built in Unity 6 for Windows and each chasing a different era of games: GameCube 3D, N64 3D, Game Boy Advance pixels, papercraft RPG, a Conker-style adventure, and a modern third-person action game. Pick one to see it in action.

Block Brawl
The whole Bully Productions cast in one fight: Bully, Coco & H.O.S.E., Pidge, Pops, Abuelo, Capitan Pico and Sludge Daddy. Percent damage, smash attacks, KO blasts, three stages and CPUs that fight back.
WATCH THE TRAILER →
Double Trouble
Two racers per kart: one drives, one throws the goop. Eight characters from the studio's games, three big tracks, a full garage and four-player split screen.
WATCH THE TRAILER →
Soaked
Coco the capybara, a deadpan talking water pack and an island buried in goop. Spray it clean, hover up the lighthouse and beat the secret course with the pack switched off.
WATCH THE GAMEPLAY →
Bully: Bad Block
Bully and a pigeon with no filter take their neighborhood back from Luxe Condos. Movie-style cutscenes, comic speech balloons, bleeped cursing, B-pads and a rhino foreman boss.
WATCH CHAPTER 1 →
Misfit Party
Ten real members of the Next Realm collective party across four realms that change between day and night. Everyone suits up for each board, and 20 minigames decide the coins. Includes a story intro and a podium finale.
WATCH THE TRAILER →
Star Crate
Rocco the raccoon wins back three stars from a pirate crow on Tumble Isle. Built to look exactly like a 1997 cartridge.
VIEW SNAPSHOT →
Covenant
Five Bible stories played like a classic handheld RPG: Noah, Moses, David, Jonah and Daniel, with real scripture to collect.
VIEW SNAPSHOT →
Slaptag
A stop-sign sticker takes his block back from Mr. Beige. A Paper Mario-style RPG where every hit and every guard is timed.
VIEW SNAPSHOT →
Red Shard
A masterless ronin hunts 25 champions across a 2 km Japanese valley. Combat drains to black and white with only the blood left red.
VIEW SNAPSHOT →How these were made. Bully came up with each game's concept, characters and visual direction and reviewed every build. Programming, procedural art and automated playtesting were done with AI-assisted development (Claude Code). The screenshots on these pages are captured from the games' own builds.