Bully Productions · Game portfolio

Seven games.
One studio.

Original games designed and directed by Bully, each built in Unity 6 for Windows and each chasing a different era of games: GameCube 3D, N64 3D, Game Boy Advance pixels, papercraft RPG, a Conker-style adventure, and a modern third-person action game. Pick one to see it in action.

SOAKED: a sunny plaza covered in purple goop with googly-eyed blobs around a fountain
NEWEST · WATCH THE GAMEPLAY 3D platformer · GameCube / Mario Sunshine style

Soaked

Coco the capybara, a deadpan talking water pack and an island buried in goop. Spray it clean, hover up the lighthouse and beat the secret course with the pack switched off.

WATCH THE GAMEPLAY →
BAD BLOCK: Bully talking to Pidge the pigeon in a night alley, with a speech balloon
3D adventure · Conker's Bad Fur Day style

Bully: Bad Block

Bully and a pigeon with no filter take their neighborhood back from Luxe Condos. Movie-style cutscenes, comic speech balloons, bleeped cursing, B-pads and a rhino foreman boss.

WATCH CHAPTER 1 →
MISFIT PARTY title screen over a floating board-game city
Party board game · N64 style · 1–10 players

Misfit Party

Ten real members of the Next Realm collective race around a floating city: dice, keys, sabotage, duels and five minigames, all at once on one screen.

VIEW SNAPSHOT →
STAR CRATE title screen over Tumble Isle
3D platformer · N64 style

Star Crate

Rocco the raccoon wins back three stars from a pirate crow on Tumble Isle. Built to look exactly like a 1997 cartridge.

VIEW SNAPSHOT →
COVENANT pixel-art title screen
Story RPG · Game Boy Advance style

Covenant

Five Bible stories played like a classic handheld RPG: Noah, Moses, David, Jonah and Daniel, with real scripture to collect.

VIEW SNAPSHOT →
SLAPTAG battle against the Shredder boss
Paper RPG · timed-hit battles

Slaptag

A stop-sign sticker takes his block back from Mr. Beige. A Paper Mario-style RPG where every hit and every guard is timed.

VIEW SNAPSHOT →
RED SHARD title screen with a Japanese valley at dusk
Third-person soulslike · in development

Red Shard

A masterless ronin hunts 25 champions across a 2 km Japanese valley. Combat drains to black and white with only the blood left red.

VIEW SNAPSHOT →

How these were made. Bully came up with each game's concept, characters and visual direction and reviewed every build. Programming, procedural art and automated playtesting were done with AI-assisted development (Claude Code). The screenshots on these pages are captured from the games' own builds.